Our friends over at PointCloud Media just did a proof-of-concept for a project called “Raylight4D”, a really cool projectionmapping system for pools. Although details are necessarily quiet, Jack Hattingh explains, “The test was done with a ##### projector and the most beautiful thing is that the ambient light above the water does not affect the image.. the contrast ratio is pretty good and you can get good results with less projectors. 3D projections on water are typically cheaper, since they require less projectors compared with 3D building projections; and typically, no permits are required to use pool sites for projection mapping. Essentially, pools are also more conducive to projection mapping because of their low ambient lighting, color, and ubiquity.”
Mermaids, sharks, disappearing sand….pools make a perfect mapping surface! Next step- motion tacking interactivity???
Check out some of Jack’s other work HERE, or head over to PointCloud’s website and check it out!
Software so easy, it removes all artistic skill….
I know, there are a lot of people that this new piece of software will piss off.
It’s exquisite. It’s everything I dreamed of when I was a kid- robotics, in-camera film effects, precision. The San Francisco based firm of Bot & Dolly has pretty much upped the game for everything involving projectionmapping in real-time and combined it with extreme robotic film making. It seems a natural progression though, and I can’t think of anyone more capable and qualified to do it. But before we give in to our Robot Overlords, let’s remember they still need to be told what to do. It’s just that they do it over and over again with ridiculous precision and razor-accuracy. I don’t know what they used for projectors, but I suppose it wouldn’t take much in terms of lumens for a project like this. Projection software on the other hand was accomplished with Touchdesigner. As advanced as Touchdesigner is, the more you watch what they’re doing with the Iris robotic arm the more you realize that projectionmapping is the easy part. They have an entire array of tools at their disposal- BD Live, BD Time, and the stunning BD Wheel- a hand-held control wheel that allows you to scrub through a shot or attenuate playback speed. If you’ve ever been to the Museum of Science and Industry in Chicago and seen their toy manufacturing display – this is like that x1000. They have a couple of Motoman robotic arms that you can race and play against…but this scale is entirely different.
It’s not hard to discern where or how the effects are in-camera, but the marriage of the elements is what overwhelms me about Box. That, and the sound. That first big whoosh at 1:24 is just plain sensual.
Tobias Kinnebrew of B&D explains: “Box explores the synthesis of real and digital space through projection-mapping on robotically controlled moving surfaces. The short film documents a live performance, captured entirely in camera. Bot & Dolly created this work as both an artistic statement and a technical demonstration. It is the product of an experience vision realized through the integration of multiple technologies pivoting on our software platform BD Movetm for precision control of robotics.” It doesn’t take a lot of imagination to extrapolate where you can go with this type of gear on a film set. With the extreme precision and playback capabilities, the possibilities are truly endless. I gotta get out to the coast and see this in person. That’s all there is to it.
Absolute heaven. Dig it!
Another really cool project from our friends at NYX Visual- ‘Electric Bit’. Louis De Castro says they developed the concept to be shot on the back wall of a new very futuristic venue in Paris: l’Electric. “Our setup was done using a custom built quartz composer rig. It’s based on the “Tracked User” functionality of the kinect camera, importing only the silhouettes of the persons moving in front of it. The feed was pixelized according to the wall sculpture grid then used as a mask to play media content and interact with various effects (color, speed etc…). We then remapped the video feed using MadMapper. Creating a new surface for every pixel then mapping it to each pyramid, we covered the maximum space our video projector could provide. The result was a 8bit looking tracking funhouse installation played by the audience of the night.”
In typical, glorious Disney-fied fashion Spaceship Earth, the giant golfball icon of Epcot, was transformed into Mike Wazowski- the one-eyed character from Pixar’s Monsters, Inc. to celebrate the the park’s recent “Monstrous Summer” kickoff. Visual stunts on this scale are nothing new for the Mouse, in fact I’m surprised they haven’t done it on SE before. The projectionmapped “Magic, Memories, and You” show on Cinderella’s castle was their first foray into building-sized mapping and while impressive, was a little slow on the uptake. But like all things Disney, it’s done really well and to an extent that most other entertainment venues can’t come near in terms of quality and execution.
For the Monter Summer kickoff, they used 8 Christie 35k projectors utilizing Twist for the curvature. I won’t make it down there until October so I’ll probably miss it….but maybe they’ll come up with some other theme for the 188-foot perfect projection surface.
Here’s the behind-the-scene:
There’s some great videos coming out of the Mapping Festival 2013 held May 2-12 in Geneva. I’ll post some more this week- We’ve seen the work of Bordos.Artworks in the past, but here’s a reminder- I wish I had a decent pair of 3D goggles…..
The lighting design arm of NYX Visual, NYX Atelier recently did a private showing of “Tetraedre”, a projectionmapped sculpture for Vincent Coutelin’s private collection. The team painstakingly created the entire structure out of scrap materials and glue. They used a Panasonic 6k and a combo of Madmapper and Modul8 to drive the visuals. Nice work!
When I was a kid in the early 80′s, I had the particularly nerdy priviledge of participating in the first Rubik’s Cube-athon at Magic Mountain in California. 2,000 or so fanatics got to compete to see who could solve the cube the fastest and while my sub-one minute time garnered me a T-shirt, I sadly wasn’t even close. Fast forward to today and the cube is being used for far more fascinating devices- as witnessed in the Cube Works Studios Rubik’s Cube walls and murals. I know I know- it’s not digital…it’s not even electronic…but it’s a superb representation (in all it’s analog glory) of exactly what we see when we look at an RGB display. For a little primer, check out the Bayer Filter info….Pointillism is nothing new. Seurat, Signac, and even old Vincent Van Gogh himself were practitioners of the technique- but this…this is just fantastic!
The Cube Works is a Toronto-based art collaborative that specializes in using the ubiquitous cube for stunning, cutting-edge works of art. Smaller pieces have up to 4,000 of them and the record breaking Macau Skyline Mosaic has a whopping 85,794! In the projection and LED world we fret about pixelmapping and overlap of exacting dimensions…imagine having to flip a cube around to juuuuussst the right combination in order to physically replicate a 3×3 pixel grid! INSANE!
The incredibly inventive folks over at White Kanga recently did this huge industrial for CTL Logistics. Utilizing eight 22k projectors and Touchdesigner, they transported the audience on an intergalactic themed presentation, and then fed live video of the entertainment into the animated video frames. These guys do some amazing work- make sure to check out their piece that appeared on PF previously… MPS v1.0
NYX Visual Label has done some pretty impressive work in the last year, and they’ve expanded their studio offerings with NYX Atelier, focusing on the design and production of permanent digital art installs and light devices for private and public clients in Europe. Louis de Castro tells me “LIGHTBOX is a semi-modular, custom build LED ceiling that was designed by NYX Atelier for the reopening of Paris underground music venue “Panic Room” in January 2013. LIGHTBOX was developed by NYX Atelier along with Vincent Coutelin, our technical director, and Romain Belloche, our light designer, both overseeing the fabrication and visual programming aspects of the installation.
Thanks to Vincent we had the chance to travel to Shenzhen, China to purchase all the parts and electronics required but also to visit the fantastic factories and suppliers that now allow us to be more flexible than ever on the products and technologies we decide to use on each project.
The development of the installation also featured a fullfiling partnership with young French company, Chromateq, that supplied us with the DMX controllers and LED Player Software offering great control and customization on a simple package.
Not having the possibility budget wise to create a completely new designed software and controller we turned to them for providing a complete solution that would allow us to concentrate on the design, technical sourcing and fabrication but also provide great tools for developing rich content following the artistic vision for the piece.”
Make sure to check out NYX on their site as well as other projects that have been featured here on Projectionfreak.
When I was a kid, Saturdays were sometimes spent going to work with my Dad. He was an architect and since it was a weekend, we had the run of the place. I invariably would gravitate to the drafting room which, at his place, was huge! Lots of workstations, cabinets with every kind of colored pen/pencil/tip combo, electric erasers, all manner of paper, model making supplies, etc. Basically, everything that a small curious boy could get in trouble with! The thing that fascinated me the most though, were the scale models of all the buildings they were working on. Super intricate detail, all the way down to the little people cutouts and hand railings, as well as street signs and various decorative flora. So I was thrilled to come across the work of Davy and Kristin McGuire, an artistic duo out of the UK that does small-scale paper modeling combined with projection techniques. They form The Ice Book and direct, design, and perform their original video/model mashups for everything from installations to live theater shows, dance performances, interactive video performances and everything in between.
Their paper models are extremely detailed and exquisitely cut. Adding the element of projection just completely brings them to life. They use After Effects and Final Cut to render the final video, and (no surprise here) Madmapper to map the sets. So often on this site I focus on large-scale scale work, only to realize the really detailed stuff is every bit as intriguing!
A couple of their pieces stand out- ‘Psycho- Homage to Hitchcock’ as well as ‘The Hunter’.
Here’s some fascinating examples via their Vimeo page:
The idea of an interactive pinboard at home is just so strikingly obvious….I think I’m going to start assembly immediately! Now to make it so there can be date-relevant info displayed along with fun remembrances and package it up in a mappable environment…hmmm……
Celebrate the holidays the Seeper way! The BBC invited the nation to celebrate the start of its 2012 Christmas Lights in a techno-driven finale at the closing of the One Show Live on BBC one. Clips taken from popular BBC programmes such as Strictly Come Dancing and Doctor Who were reworked by seeper into a two- minute, three-dimensional BBC Christmas experience to kick- start the festive celebrations in a way not seen before. “Growing up in the UK the BBC has always been central to Christmas for me”, said seeper’s founder, Evan Grant. “It’s a pleasure to use such an iconic building as our canvas. This is a great opportunity to celebrate Christmas the seeper way.
They used five of the Barco HDQ-2K 40, Barco’s giant 3D-capable projector in a specially built FOH rig to blast through the infamous London fog. Units supplied by XL Video, natch. XL recently invested heavily in Barco’s latest super high brightness projectors and these were no doubt part of that batch. The proprietary “SeeperServer” was used for playback of media.
Seeper has done some pretty outstanding gigs in the last year, and you can read more here. By all means, have a look at their website- as well as their Vimeo channel. And for some great info on their process (as well as projectionmapping in general) check out this slide deck.
London (December 11, 2012) – Electrosonic is pleased to announce its acquisition of Global Immersion, a leader in the design and integration of high performance digital immersive theater attractions. Global Immersion will continue to serve the planetarium, institutional theater and giant screen markets.
The acquisition, completed on December 10, 2012, positions Electrosonic as the only company to offer digital immersive solutions across the theme park, museum, giant screen cinema and planetarium markets.
“This is a significant strategic move for both companies, and I am excited by the prospects presented by the acquisition,” says Jim Bowie, President of Electrosonic Group. “As a single operation, we will service an even broader range of markets, bringing further innovation and an expanded offering to our customers. Our goal to attract and develop the best industry talent has been one of the drivers of the acquisition. Together we will lead by consolidating our strengths and delivering the best visual systems in the world.”
Founded in 2007, Global Immersion is renowned for its work with highly specialized and technically-complex digital immersive theaters. The company has won multiple project and business awards, and has established a solid base of digital immersive theater attractions worldwide. Its project portfolio includes the California Academy of Sciences, Adler Planetarium, Moscow Planetarium, Swedish Museum of Natural History, Peoria Riverfront Museum and Reuben H. Fleet Science Center.
Martin Howe, CEO of Global Immersion comments “I am delighted with this transaction with Electrosonic. It allows us to further expand our activities and develop our product and service offering, opening up new doors and bringing with it many synergies. The planetarium and giant screen markets are undergoing significant change as the digital revolution pace quickens. Electrosonic offers a range of benefits that our customers can immediately enjoy. Its international reach and broad technical expertise and capacity mean that we can more cost-effectively service a wider range of customers in more locations, while building upon our shared reputation for quality, performance and support.”
Here at Projectionfreak, we’re proud to have Electrosoniclamps.com as a sponsor! Check out their website by clicking on their advert over on the right for all your OEM and replacement lamp needs! If you think you might like to jump on the sponsorship bus, get in touch with Projectionfreak- admin(at)projectionfreak.com….
Well….The Venetian. In Las Vegas. But it looks like Venice, right? The Projection Studio is at it again with a winter wonderland being projected onto the facade of the Venetian Hotel in Las Vegas. Ross Ashton is no stranger to giant projection gigs, having accomplished some pretty amazing projects this past year. You can read more about them here or over at the Projection Studio’s website.
London, UK, based The Projection Studio – led by Ross Ashton – has delivered a spectacular and eye-catching new monumental video projection show to help celebrate the ‘Winter In Venice’ Festival at the world famous Venetian resort in Las Vegas.
Ashton has also created a series of works for a permanent video son et lumière extravaganza which was launched in summer and is being show nightly, year round. The colourful, vibrant giant images are projected on to a 25 x 25 metre canvass forming part of the Venetian’s frontage including a full scale replica of the famous Clock Tower from St Mark’s square in Venice. Ashton was initially asked by the Venetian to consult on the technical installation and produce all the projection artwork, after which he tendered and won the project having faced off some serious competition!
The newest ‘Winter In Venice’ video work is centered around Amadora, a character with roots deep in Italian folk lore, created by the Venetian as a key symbol for their 2012 Festival. In the projection show, she represents an anthropomorphisation of time – she is young at the start of the year and ages with the passing of time. Ashton developed this temporal idea and combined it with Vivaldi’s famous Four Seasons violin concertos as a starting point for his visual imagery, which follows the changing seasons of the year. It starts with the chilly ice of winter covering the building, which melts to reveal the flowers, positivity and energy of spring. For summer, viewers are transported to vivacious fields of blooming sunflowers, complete with a massive bee flying through, colliding with dandelions and pollinating them which then transitions into autumn. Grapes grow up the side of the building, mushrooms sprout and dance emphatically to the music and leaves swirl and jive around in a sea of movement, being buffeted by the seasonal breezes. These blast the action into winter, where the building ices up again … ready for the Festive season.
The five-minute piece is accompanied by a special re-worked version of The Four Seasons created by UK based sound artist, Karen Monid. She created one minute musical vignettes based on Vivaldi’s score, but very much in her own style.
A key reason that The Projection Studio was chosen to produce the series of visual shows is Aston’s reputation for pictorial storytelling with detailed historical references, which can really bring significance and relevance to any building or environment. The Venetian’s team wanted each show to have real depth and substance as well as being instantly accessible for the public. The resulting ‘live art’ phenomenon has been hugely successful at the Venetian with the initial three daily shows, and this has now continued with the special ‘Winter In Venice’ work. Says Ashton, “The challenge was to produce a unique and interesting narrative to engage onlookers in each case, which also required a distinctive Venetian feel, and had to be delivered to exceptionally high standards”. He has really enjoyed the experience, in the process adding The Venetian to a growing list of global landmarks to receive the Ashton projection art touch!
Ashton created all the storyboarding and worked alongside two other graphic designers – Nils Porrmann and Sang Gun Kim – on the imaging.
Yikes! When do you ever get a chance to see the likes of Joanie Lemercier, Kyle McDonald, and Joel Gethin Lewis in the same room demonstrating real-time video artwork? At the ScreenLab Residency that’s where! Through the ScreenLab 0×02 residency, artists Kyle McDonald, Joanie Lemercier and Joel Gethin Lewis worked together with students and researchers at MediaCityUK and an advanced technology center on the main campus (Dig this place: The Centre for Visual Environments). It features the Octave, a truly astounding setup which is detailed HERE. Together they developed interactive artworks that provided a unique experience for each visitor by creating artificial worlds using sound and visuals that react to their movement.
The results of the residency were unveiled at a launch event on Wednesday 5 December which formed part of the University’s As Yet Impossible series of lectures, bringing together future thinkers to challenge audiences and give them a glimpse of how science and the arts can combine to shape the world. The really cool thing is that most of the work is openly available on Github- Here’s Kyle’s, Here’s Elliot Woods’ (curator and open source contributor to vvvv). The following is the Livestream broadcast (jump to :41-ish for the true start):
A technician sent me a link to this beautiful corporate gig for Orange done by ETC Audiovisuel. Utilizing ETC’s proprietary “Onlyview” software, they were able to do it with with a whopping 26 Christie 20k’s!
Client : Orange
Agency : Havas Event
Art Direction : Superbien
Sceneography : Vincent Coutelin
Production : Fighting Fish
Projection : ETC Audiovisuel
Music : StartRec
Projectionmapping artists Obscura recently installed a HUGE permanent projectionmapping rig for The Hive, a night club in Copenhagen. The decorations for the walls were modelled in SketchUp and transformed into flat shapes using the Pepakura Software. The different fragments were then laser cut in thick cardboard. Assembling the pieces wasn’t easy, but with patience and small nails, acrylic foam and other remedies they were put onto the wall and fastened.
They used six 4000 lumen Acer projectors for covering the two walls. They were mounted below the ceiling to cover 11 by 3 meters on each wall. The connections were made using HDMI cables. The longest stretch was approximately 15 meters – about the furthest you can go without amplification.
A Mac Pro with an ATI Radeon 5870 graphics card was connected to two TrippleHead2Go devices. On the machine, Madmapper handled the precise mapping of pre rendered graphics to the physical shapes. But apart from that we created a box with buttons that allows the employees to switch between the different prerecorded video loops. The box was created using an Arduino board that communicates with Max/MSP on the computer. Max/MSP handles the timing, fading and switching between modes and forwards a midi signal to MadMapper which then reacts by switching between between presets. Also it was a requirement that a VJ should be able to connect to the system. The VJ switches to a setting on the Arduino box and plugs in a DVI cable. This mode is handled by a Blackmagic capture card that forwards the VJ signal into Milumin. Here the VJ signal is adjusted to the dimensions of the walls (the signal is tiled and mirrored) and the output from Milumin is then via Syphon put into MadMapper.
So once again we see a prime example of how a little thought and ingenuity go a long way. Expensive components and complex gear need not be the purvey of video, mapping, or permanent installs, indeed- you can get some pretty astounding results with less. Nice work Obscura!
I thought I’d post a piece that was sent to me by John Ensor Parker, co curator of the incredible Codex Dynamic recently staged at the DUMBO Arts festival. Some technical details of “An Inquiring Age” will follow (this was a massive install made possible in part by Worldstage and Nationwide Video featuring the d3 media servers), but for now, just dig the video!
Well OK. We’ve had helicopters, trucks, all manner of cars, even lawn ornaments- now tires! Check out this projectionmapping of a Bridgestone tire done by Angelsign Studios of Milan. Angelsign had a hand in the Hugo Boss/McLaren projectionmapping for Roberto Fazio last year.
Corporate Staging Resources recently staged a huge projectionmapped stage for the USANA International Sales Convention in Downtown Salt Lake City. The event at Energy Solutions Arena spanned 3 days with 12 hours of content and 11,00 in attendance. The stage and set elements were 100% projection using pre-produced animations, live action video, motion graphics, integration with live performance, video rolls, powerpoint files, and live IMAG. All the content was developed by USANA Studios. The custom scenic 44′h x 88′w x 40′deep finished wood and muslin panels were underlayed with steel/aluminum structure and the deck was 40′d x 88′w which included hydraulic doors and an elevator.
Stage Design: Jeffrey Berke and Michael Dolan
Projection and Pandora’s courtesy DWPLive!
For projection, they used 15 (fifteen) Barco HD18X in 5 (five) zones and 8 (eight) Pandora’s Box Servers plus a Manager. It’s pretty evident where the zones were if you look at the model ( around :27 in the video). I love seeing stuff like this because it makes me believe that the one-off gigs are coming back- that the ‘corporate staging’ market is coming around again…..remember when we all did HUGE corporate gigs that really needed technology like this? A great job by CSR and I hope to see more of it!
It looks like Moment Factory’s gig in Spain this weekend was a big hit. Check out the video and some stills they were kind enough to send over.
French Canadian visual studio Moment Factory have been invited to create a multimedia show of architectural video mapping that will illuminate the Sagrada Familia In Barcelona, September 21 to 23 during the Mercè Festival. As with almost all of Moment Factory’s high-profile projects, it’s pretty mum on the details as of yet….but look for more details after the opening. Anybody who reads Projectionfreak with any regularity knows I’m a bit of an architecture freak as well, so I always get excited when someone gets to perform their magic on a great building.
The as-yet-unfinished Sagrada Familia basilica is considered to be Antoni Gaudi’s greatest work- a building that transcends Gothic architecture. It’s groundbreaking was in 1882 and it’s expected completion date is somewhere around 2026. A spec like that is amazing by itself, but the structure is incredible. The folks at Moment Factory get to do some crazy high-profile gigs- Madonna’s Superbowl Halftime, Celine Dion, Cirque…..but I have to think a project like projectionmapping the Sagrada Familia has to be more exciting than all those combined. Here’s an exclusive interview from our friends over at Philips.
From their press release:
The latest architectural mapping technology will be used to tell a story of rebirth and hope, projected on the basilica’s richly ornamented Nativity façade.
Ode à la vie (Ode to Life) is a poetic vision of the creation of the universe, inspired by original colour sketches by Gaudi as well as the words of the architect, for whom colour was the essence of life. The result is a 15-minute tribute to one of the world’s most venerated churches. Moment Factory’s team has created a living fresco made of colour, light and sound. Among other things, spectators will see trompe-l’oeil effects, statues in metamorphosis, natural-texture effects on the stone, highlights on the stained-glass windows and lighting effects on the four spires of the Basilica. The soundtrack is by Anthony Rozankovic (acts 1 to 5) and Misteur Valaire (acts 6 and 7). Its style: classical, with electronic and modern touches.
A creative and technological challenge
Moment Factory’s previous work includes multimedia projects involving architectural projections on a variety of surfaces: the façade of the Parliament Buildings in Ottawa, ruins of early Montreal at Pointe-à-Callière and, more recently, the façade of Boardwalk Hall in Atlantic City. Of course, the Sagrada Familia’s Nativity façade is much more detailed and thus more complex to map. We had to be extremely precise in the mapping and find the right visual tricks to arrive at an impressive effect. We will use our X-Agora software platform to control the show’s sound, light and video elements.
Tech specs look relatively simple:
-The new deadline for entries is 12 o’clock (noon) September 24, 2012.
-Entries must be made to fit the ‘Template’ provided by the organizers, entries using templates other than the one provided will be rejected automatically.
-The ‘Template’ consisting of three parts of the building should be interpreted and treated as ONE PROJECTION SURFACE.
-DO NOT alter the size, place, resolution, etc. of the ‘Template’.
-The contour lines shown on the ‘Template’ are there to show the edges, these CONTOUR LINES DO NOT HAVE TO BE INCLUDED in the work submitted.
-The photo taken in daylight is to help contestants make the video, to show them the design pattern and details of the façade, but when making the video contestants should keep in mind that it will be projected at night! The architectural features of the building are to be incorporated in the design!
-The plants that can be seen in the ‘Supplementary photograph’ taken in daylight, which serves to aid contestants, can be considered when making the creative content, but due to seasonal changes in foliage, we suggest that you do not use them.
-The ‘Template’ and the ‘Supplementary photograph’ can be downloaded from ‘Downloads’ at paintup.visualpower.hu
1920×700 pixel, 25 FPS, Quick Time, codec: Photo JPEG, quality: 95%, The video material must contain the audio.
Entries can be made using 2D and 3D animation, film, video and/or computer or any other techniques.
The music genre of your choice.
The entries will be projected using a Hippotizer HD V3 media server, Vista Spyder video processor, 6 super bright (2×20 000 Ansi Lumens + 2x2x15 000 Ansi Lumens) DLP projectors at the event.
Limelight is a collective that creates monumental projection works. They’ve been fortunate enough to be able to present their work all over the world, and this most recent work is a great example of their inspiration.
I posted about their work at the Sharjah Light festival earlier this year.
Well I finally had a chance to see Amon Tobin’s iconic ISAM 2.0 show in Chicago at the Congress Theatre last weekend. I had to restrain myself from just jumping in at FOH and bugging anybody about the setup, but there were two pairs of what looked like Barco FLM-HD20′s and Peter Sistrom’s control bridge. Behind all that was the excited crew from Leviathan. The visuals from V Squared Labs and Leviathan didn’t disappoint and the Congress’ killer Nexo line array thumped with authority. I wanted to hang around after the show to chat up the crew, but since I get to Chi-town once in a blue moon, I left to go hang with some close friends. Plus, Amon didn’t take the stage until fairly late- and I’m old. Kidding.
It’s hard to explain what I saw exactly. There’s a lot going on and one only needs to see some footage to really understand….which, by the way, you can do here:
This is a behind-the-scenes look at the process behind creating the visual work for “Wooden Toy”. Check this great article over at Spinner.com, too.
All in all, it was a fun time. I rarely get to actually attend a concert unless I’m working it, so it was a treat to see. Hats off to the whole crew that put their efforts into this one-of-a-kind event.